FullAuto. The 2-disc edition of Night Watch. Expect orgasms.
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In Russia, Night Watches You! | April 27, 2006 at 05:53 AMFullAuto. The 2-disc edition of Night Watch. Expect orgasms. Indian Summer | April 18, 2006 at 11:14 AMWhilst the film industry runs around looking for the next film to remake, Silvertongedevil finds an original story from down under. Tlo Tv - Battalion Wars | April 2, 2006 at 04:23 PMThe long-awaited pilot episode. Time Is On My Side | March 28, 2006 at 08:51 AMCan Primer justify it's place in the time continuum? FullAuto and his flux capacitor find out. A Long Time Ago | March 19, 2006 at 12:43 PMIntroducing you all to quite possibly the funniest Star Wars related site on the internet. Much humour this article has, hmmm?! Sci-fi For The Masses | March 18, 2006 at 04:29 PMPete takes a look at one of the longest running sci-fi series' ever and explains why this makes him happy, yet somewhat poorer. The Npa | March 18, 2006 at 02:24 PMLaser Squad Nemesis Interview | March 17, 2006 at 01:00 PMA refreshingly candid and honest interview from a games company? That'll be CoDo games then... Bob Kathman Reveals All! | March 17, 2006 at 10:32 AMSome days it’s great being me. For example today, when I can bring you an exclusive look inside the MIA title X-Com Alliance from one of the key guys involved in its graphic design, Bob Kathman – the "Mr Texture" of Alliance, and the always controversial Enforcer. Gaming Youth Tycoon | March 16, 2006 at 10:23 AMIt would've made a great game if it was real, although on some level it actually was, back in the days of Sid Meier and Chris Sawyer, when they captured the imagination of a generation of young gamers...Pete discovers how an empire was built, rose to glory, tripped, stumbled, fell and plummetted into the abyss that is bad gaming. Doomed | March 15, 2006 at 08:53 PMDave Ellis: Genesis | March 15, 2006 at 08:28 PMOf all the injustices committed to the X-Com franchise, losing Genesis must surely be the worst. A heavy loss indeed, but thankfully Dave goes into detail about the game and what his intended vision was. Includes actual design doc exerpts and concept art! Dave Ellis: Interceptor | March 15, 2006 at 08:28 PMIn part two, Dave delves into the making of Interceptor and uses the magical powers of hindsight to give an honest appraisal. Also, talk of X-Com Genesis begins. Dave Ellis: Early Days | March 15, 2006 at 08:28 PMIn this first part of an incredible interview, we meet the man who started his X-COM legacy writing strategy guides for the first two games, went on to design X-COM Interceptor and would have brought us the now somewhat legendary X-COM Genesis if not for corporate interference. Ufo Extraterrestrials | March 15, 2006 at 03:07 PMET's not only phoned home, he's brought the lads round for a booze up and some ass-kicking. Pete investigates... cautiously... Powered By: MyTopix™ | Personal Message Board v 1.2.3 BetaCopyright © 2004, Jaia Interactive all rights reserved. |
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